the sprites in this demo are scaled with GE's own built in vector graphics engine ..... yes it does have one
There is one type of graphic that is perfectly scalable, and can be easily rotated. And that is a vector graphic.. this demo takes advantage of that fact by using GEs very own built-in vector scaling engine .
There are limitations on this method, due to the type of "actor" being used - but I have a solution for that as well..which can convert this actor type to another ( it can be done now..I just need someone like SGT Sparky to help out and I will tell you ALL what I need shortly, and someone else may volunteer.) , but in the mean time.. yeah I know we can't use this exact method/actor type for some types things but there are easy workarounds.
I am hoping also that if I can iron out some bugs, Makslane may be able to give us access to the dialog boxes required to do this in a more scripted fashion. rather then manually as it is...again any volunteers to help sort out bugs ?
I am also hoping that the GE vector graphics engine has built in rotation, which has simply not yet been implemented..not probable... but a small maybe.
note: there are a few "issues" with either GE, (or this method,) .. as some "scales" don't seem to work well.. - they should... so I am trying to sort that out.
KEYS
use the up down keys to scale up and down ( only 6 scales ) -
if you hold down the keys it scales quickly from 0-6 and back, or you can tap the keys for smaller jumps..
feral
PS: for a really cool trick hold down and/or tap the number 3 key (top of keyboard not numpad) ...for some even more fantastical !! amazing!! feralX3D fun
PPS: I want that cookie NOW