New sound engine for game editor?

Ideas for Game Editor evolution.

New sound engine for game editor?

Postby Game A Gogo » Fri May 11, 2012 3:25 pm

Recently in my audio programming class, we've starting working with a library called FMOD, it's really wonderful! It's fast, easy and portable!
I'm pretty sure it supports all of what GE supports and more! This would most likely fix the music/audio problem with Linux as well!

http://www.fmod.org/

Makslane, akr or sky, please check it out :) You even have custom dsp effects and everything! The only thing you need to include with your game is a dll, FMod can do both hardware and software mixing flawlessly!

I suppose GE would use FMod ex programmer's API, Fmod designer also provide a really easy to way to implement sounds that don't sound simple :)

I could try adding it into GE myself, but I rather wait until I get a little more programming under my belt, I feel like I wouldn't be able to understand how GE works just yet :P But if you have questions about it, please ask! I can always ask my teacher if there are things I cannot answer

Oh, I think I forgot to mention... It's completely free!!
Programming games is an art,
    Respect it.
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Re: New sound engine for game editor?

Postby skydereign » Fri May 11, 2012 4:27 pm

It definitely looks interesting, but is it really free? It has a commercial license that sounds like there might be a problem.
This license is intended for titles using FMOD that charge money, directly or indirectly.

If I'm reading the legalease correctly, gE makes money indirectly (selling licenses) which might require a commercial license. But, if that isn't the case, are gE users who make games and release them commercially also bound by the license? I would assume so, but perhaps I'm reading it wrong.
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Re: New sound engine for game editor?

Postby Game A Gogo » Fri May 11, 2012 6:19 pm

Perhaps it's something that should be asked directly? My teacher told me it was free, which is why I guess I gave erroneous information, sorry!
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