Only walk on tiles

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Only walk on tiles

Postby WauloK » Mon Apr 24, 2006 6:58 am

I have an idea for a game. I want to make a set of tiles for a character to walk on and the rest of the screen is just background which he doesn't walk on.
I'm trying to think of the best way to do this in GE. That is, I have the tiles as actors (or tiles?) on the screen to walk on and the character ONLY walks on these tiles.
I spose I can make an array showing what tiles are where, but maybe there's another easier way.
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Postby Fuzzy » Mon Apr 24, 2006 8:35 am

There sure is. Use wireframe actors and collision detection against them to limit movement.
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Postby DilloDude » Mon Apr 24, 2006 12:05 pm

Or make another set of tiles where you don't want to be able to walk, and either put a background on them or make them invisible.
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Postby WauloK » Mon Apr 24, 2006 12:31 pm

DilloDude wrote:Or make another set of tiles where you don't want to be able to walk, and either put a background on them or make them invisible.

Yea I thought of this one. Might be the way to go :) tnx
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