how do i use the 'savegame' function for an rpg

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how do i use the 'savegame' function for an rpg

Postby Sgt. Sparky » Fri Dec 01, 2006 12:47 am

hey :D im making this other game (other than chipmonk warz and defend the abbey) but i was wondering how (in the multi level 1 map game im making) do load the game form the exeact position from when it was saved in the .exe file. does that make any sense to you? :lol:
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Postby Game A Gogo » Fri Dec 01, 2006 1:05 am

you need to save all the states that need to be saved, mainly like the health and the x and y position.
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Postby Sgt. Sparky » Fri Dec 01, 2006 1:18 am

:D im pretty sure i know how do do that...but could you type it for me anyways :lol:
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Postby Sgt. Sparky » Fri Dec 01, 2006 1:26 am

here is a picture of the first part of the game where the guy is throwing a rock at a frog-crab, i just started workin' on the game an' grafics today so it is not that good.
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Postby Game A Gogo » Fri Dec 01, 2006 1:29 am

you need 3 vars, make it liek it can be saved, when like you clock on save button, save those vars, then when you open up the game again, make it load the var again and make it refresh the position.
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Postby Sgt. Sparky » Fri Dec 01, 2006 1:30 am

okay dokey, but what is liek?
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Postby Game A Gogo » Fri Dec 01, 2006 1:47 am

i'll make a demo
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Postby Sgt. Sparky » Fri Dec 01, 2006 1:55 am

thank you
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Random Links:
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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