- fakevector.zip
- ged and data files for Game Editor
- (174.3 KiB) Downloaded 272 times
This is a game I started on (not finished) but it demonstrates how to "fake" an old style retro Vector Graphics Engine.
GE is not very good at vector drawing (very slow), so in order to recreate the feel of some of those very old vector games, I had to cheat a little.
This is simply a demo to show some of the effects you can try... it is not a full game.
If any one wants to take this idea (and the graphics) and finish it off, then feel free, as I probably won't finish it.
The keys are "mouse to aim"
space to fire ( but only when targeting system aligns) The idea was to have some "cannons" in the foreground which took some time to line up with the targeting computer... therefore it would not allow you to shoot until the shots counted.
The "enemies" are completely random and only there to demonstrate the effects.. this is an unfinished demo only
see the post by pyrometal on how to actually do Vector graphics
http://game-editor.com/forum/viewtopic.php?f=6&t=5545the "mothership" is based on pyro's polygon engine, I simply screengrabbed every frame then cropped and pasted into a sprite set.. I was going to do all the ships/tanks this way.. but got too lazy
check out the "laser shot" sprites and the targeting crosshair graphics closely, as they have "alphablending" to give that retro "glow" that older vector graphic monitors gave out..
hope it helps someone
cheers
feral
OH, PS the font I used is not exactly right, you really should find an old style Vector font to get the right feel