For some odd reason, Game editor seems to handle collision so badly that I end up quitting projects becuase it doesnt work.
Objects seem to think they are colliding with two sides at the same time, which can majorly --- things up.
Objects do not collide fast enough (linking to my first point) which means they end up falling through walls most of the time
For anyone to work on a video game that relies heavily on collision without having to f**king kill themselves, GE needs better collision.