Abandoned Machine development thread

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Re: Abandoned Machine development thread

Postby GEuser » Thu Nov 22, 2012 6:44 pm

You need to work on your perspective. Some things look a bit off kilter.

You could try putting your perspective focus point in the centre and have perspective guidelines radiating out to help you figure out the various angles of objects / rooms. The ladder in the narrow room for example: the rungs at bottom or top are visible depending on the height position. The lights in the large room won't look wonky if you use the perspective guidelines properly.

That narrowest room I think is a bit too narrow. Try to put a bit of space around the ladder. This way you have enough for side entrances or shelving to store gadgets (makes it more interesting).

Using a vector program makes it easier to do all those perspective lines. Once done you could just import your rough work into a paint program for more finishing touches. I use Inkscape (vector program), GIMP & KolourPaint (both art programs). I think KolourPaint & Inscape are linux only.

Hope these images & links are a helpful:

LARGE ROOM (better perspective with central focus)
Image

NARROW ROOM (perspective for better ladder looks & spacing).
Image


DRAWING
Successful Drawing by Andrew Loomis (refresh if doesn't load first time).
http://fineart.sk/photo-references/andr ... ul-drawing

MUSIC
Have you tried DST's music site?
http://www.nosoapradio.us/

http://www.freesound.org
You can filter by tags and license types (creative common stuff too).
Here's a list of Dark tagged themes: http://www.freesound.org/browse/tags/dark/

Good luck with project :D
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Re: Abandoned Machine development thread

Postby MrJolteon » Thu Nov 22, 2012 8:10 pm

GEuser wrote:You need to work on your perspective. Some things look a bit off kilter.

You could try putting your perspective focus point in the centre and have perspective guidelines radiating out to help you figure out the various angles of objects / rooms. The ladder in the narrow room for example: the rungs at bottom or top are visible depending on the height position. The lights in the large room won't look wonky if you use the perspective guidelines properly.

That narrowest room I think is a bit too narrow. Try to put a bit of space around the ladder. This way you have enough for side entrances or shelving to store gadgets (makes it more interesting).

Using a vector program makes it easier to do all those perspective lines. Once done you could just import your rough work into a paint program for more finishing touches. I use Inkscape (vector program), GIMP & KolourPaint (both art programs). I think KolourPaint & Inscape are linux only.

Hope these images & links are a helpful:

LARGE ROOM (better perspective with central focus)
Image

NARROW ROOM (perspective for better ladder looks & spacing).
Image


DRAWING
Successful Drawing by Andrew Loomis (refresh if doesn't load first time).
http://fineart.sk/photo-references/andr ... ul-drawing
MUSIC
Have you tried DST's music site?
http://www.nosoapradio.us/

Perspective:
I'm not that good with graphics... And I put two points in the large room because I'm a bit lazy.
Drawing:
Don't need it, I got an entire book on perspective.
Music:
As a matter of fact, yes. Nothing there fits.
I'll check out Freesound.
Good luck with project :D

Thanks.
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Re: Abandoned Machine development thread

Postby MrJolteon » Sun Nov 25, 2012 4:03 pm

You know what, I'll stick to my current art style for now.
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Re: Abandoned Machine development thread

Postby MrJolteon » Thu Dec 06, 2012 9:31 am

Image
A locked door and a broken ladder.
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Re: Abandoned Machine development thread

Postby tzoli » Thu Dec 06, 2012 2:04 pm

Nice. This is going to be a great game.
Creepers are capable of climbing ladders, despite lacking arms. (Minecraft wiki)
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Re: Abandoned Machine development thread

Postby MrJolteon » Mon Dec 10, 2012 2:40 pm

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Re: Abandoned Machine development thread

Postby MrJolteon » Wed Dec 12, 2012 6:16 pm

All the planned rooms has been made and implemented! I will now do some finishing touches on some of the rooms.
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Re: Abandoned Machine development thread

Postby happyjustbecause » Fri Dec 14, 2012 4:45 am

Wow cool video, I have to say that seeing the game in action makes it a lot more appealing than just the screenshots. I really like the transitioning between rooms, as well as the close-up of the coin, allowing for some tougher puzzle action.
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Re: Abandoned Machine development thread

Postby MrJolteon » Sun Dec 16, 2012 8:30 pm

The game is now nearly finished.
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Re: Abandoned Machine development thread

Postby master0500 » Mon Dec 17, 2012 1:05 am

yay, cant wait
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Re: Abandoned Machine development thread

Postby MrJolteon » Fri Dec 21, 2012 6:50 pm

Image
A rusty box of some sort.
To avoid further spoilers, I will not reveal where it is and what it will be used for.
All I'll say is that it is not finished.
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Re: Abandoned Machine development thread

Postby GEuser » Wed Dec 26, 2012 12:42 pm

MrJolteon wrote:A rusty box of some sort...All I'll say is that it is not finished.

What is it precious? What has it got in it's rusty boxes? What is it? Is it tasty? Is it Soft? (sorry :lol: Got the Gollum bug).

Looking good so far...
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Re: Abandoned Machine development thread

Postby MrJolteon » Wed Dec 26, 2012 1:25 pm

GEuser wrote:
MrJolteon wrote:A rusty box of some sort...All I'll say is that it is not finished.

What is it precious? What has it got in it's rusty boxes? What is it? Is it tasty? Is it Soft? (sorry :lol: Got the Gollum bug).

Looking good so far...

Thanks! :D
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Re: Abandoned Machine development thread

Postby MrJolteon » Thu Jan 17, 2013 2:50 pm

No, this game is not cancelled. Development is going slowly because school keeps getting in the way. But the game is almost finished now.
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Re: Abandoned Machine development thread

Postby tzoli » Thu Jan 17, 2013 3:38 pm

It's good to hear :D
I wan't to play trough the whole game :)
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