Anyone want to work together? (Cancelled)

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Re: Anyone want to work together?

Postby SuperSonic » Fri Dec 23, 2011 4:12 pm

Interesting. Sounds cool :P
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Re: Anyone want to work together?

Postby phyzix5761 » Fri Dec 23, 2011 5:34 pm

Ok. First thing we need is a walking animation for the monk. Below you can see the character in both the right and left look position. I am no good at animation so someone else will have to take a swing at that.
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monkFacingLeft1.png
monkFacingLeft1.png (2.03 KiB) Viewed 2072 times
monkFacingRight.png
monkFacingRight.png (1.79 KiB) Viewed 2072 times
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Re: Anyone want to work together?

Postby master0500 » Fri Dec 23, 2011 10:09 pm

phyzix5761 wrote:PS: This is the quickest way I know how to get to the Ministry of Magic.
http://img.anongallery.org/img/6/3/this ... toilet.jpg

uhh... i can't get my foot out of the portal
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Re: Anyone want to work together?

Postby phyzix5761 » Sat Dec 24, 2011 3:28 am

Flush the toilet. If that doesn't work, don't worry, I know a guy who owns a saw.
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Re: Anyone want to work together?

Postby master0500 » Sat Dec 24, 2011 3:34 am

ok thanks, i used my laptop to hack off my leg
better now
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Re: Anyone want to work together?

Postby phyzix5761 » Sat Dec 24, 2011 3:43 am

Hehe. If you want to start working on something we need character animation and level design. The first level should embody the idea of suffering by representing birth, death, aging, sickness, and desire. See if you can come up with some sketches for the first level.
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Re: Anyone want to work together?

Postby master0500 » Sat Dec 24, 2011 4:14 am

what if your life/adventure starts with birth but then your mother dies of sickness or something
Last edited by master0500 on Sat Dec 24, 2011 4:16 am, edited 1 time in total.
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Re: Anyone want to work together?

Postby phyzix5761 » Sat Dec 24, 2011 4:15 am

Good idea. When we lose loved ones that brings a lot of suffering doesn't it? Maybe we can make the first level a sort of memory to set the background for the character's story.
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Re: Anyone want to work together?

Postby master0500 » Sat Dec 24, 2011 4:19 am

and then you start your search for enlightenment
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Re: Anyone want to work together?

Postby phyzix5761 » Sat Dec 24, 2011 4:24 am

Sounds great! Good job. As soon as I can get some artwork Sonic and I can start coding. Do you think you can work on some level designs? We are going for a platformer/mario look. A bit wacky landscape with vibrant popping colors.
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Re: Anyone want to work together?

Postby master0500 » Sat Dec 24, 2011 4:27 am

ok but wheres the game/first level going to be based?
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Re: Anyone want to work together?

Postby master0500 » Sat Dec 24, 2011 4:30 am

wanna talk on the .net site?
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Re: Anyone want to work together?

Postby phyzix5761 » Sat Dec 24, 2011 4:31 am

Someplace dark or arid like a desert or a graveyard.
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Re: Anyone want to work together?

Postby master0500 » Sat Dec 24, 2011 6:09 am

@sonic: think you'll be able to animate this
http://picpaste.com/shadow.png
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Re: Anyone want to work together?

Postby phyzix5761 » Sat Dec 24, 2011 6:20 am

Master and I had a great productive night talking about the game. We came to the decision that the enemies should represent the 3 poisons in buddhism. "Greed, Anger, and Delusion" Master has attached a preliminary character. We can work on shading it and adding some detail to it. That character represents Anger. The Greed character has the ability to eat the blocks that the monk places and it can steal the merit the player collects. To defeat the greed character we use red blocks which are filled with bad karma. Since it is greedy it will eat anything so we can get it to eat itself to death. LOL!

The first level will be a tutorial level of the monk scaling a mountain that leads to a temple. On his path he meets up with different NPCs. 1. An old man 2. A dead person 3. A memory of his own childhood where we, the player, discover that his mother's death is what sets him on the path. Player has to use the blocks to solve mini quests given by these NPCs in order to gain safe passage into the next part of the level.

That's pretty much what we discussed. The next thing we need is some core artwork so Sonic and I can start the programming.
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