Soldier march

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Soldier march

Postby savvy » Wed Jun 10, 2009 11:40 am

games controls are:
up-jump
down-duck
left & right to move
space-shoot

'how can i get he enemies to die after a certain amount of shots?
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Re: Soldier march

Postby DST » Wed Jun 10, 2009 12:26 pm

Make an integer variable, actor variable, named health;

enemy>collision>any side>shot>
Code: Select all
health-=1;
if(health<=0){  //if damage can be more than one, then health can go from 1 to negative numbers,
                       //so we use <= 0 instead of ==0.
DestroyActor("Event Actor");
}


Also, your direction for your shots is changing with player direction; make sure the shots only set their direction on CreateActor, and never again after that.
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Re: Soldier march

Postby Bee-Ant » Thu Jun 11, 2009 4:41 am

DST wrote:
Code: Select all
health-=1;
if(health<=0){  //if damage can be more than one, then health can go from 1 to negative numbers,
                       //so we use <= 0 instead of ==0.
DestroyActor("Event Actor");
}

Through this way, your enemy would die when their HP is 1.

Use this instead...(if you want your enemy die when the HP is 0)
Code: Select all
if(health<=0){  //if damage can be more than one, then health can go from 1 to negative numbers,
                       //so we use <= 0 instead of ==0.
DestroyActor("Event Actor");
}
health-=1;
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Re: Soldier march

Postby savvy » Fri Jun 12, 2009 11:54 am

Ok, ive posted the updated version now anyway.
--> For my help, i ask for a simple +1 if it helps! ^-^
--> I dont code, I type art which you dont understand.
--> I keep winning the 3D model challenge at college, teacher says: "you keep winning im not giving you prizes".
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Re: Soldier march

Postby Grynde » Thu Jun 20, 2013 12:52 am

Would the enemy's initial health be set in the draw actor command?

Edit*
After I d/l Sgt. Sparky's demo (viewtopic.php?f=6&t=5397) I figured it out.
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