countless times, I've built a bunch of my game, seeing it run perfect in the editor then exporting it to see that all the stuff I just made broke in the exported version! I've just spent hours making an emitter that just creates actors when a global is true but sets the global to off when the actorCount reaches a limit imposed by the level. Thought it'd be pretty simple. It works perfectly crisp clean inside the editor, exported, it just shoots out actors non-stop! Editor, perfect. Exported never ending! Even after several restarts of the editor it's the same and runs right.
After I saw it working right in the editor I moved on and created many other things, now I'm not sure if there's something wrong with the emitter code or anything else I added after. *sigh* Off to my awesome bug hunt... Wonder if programmers get more heart disease than others lol