lcl wrote:Jagmaster: your modelling looks awesome! I don't know which of the graphical styles you've suggested is the best, but I do know that most of them look great.
![Smile :)](http://game-editor.com/forum/images/smilies/icon_smile.gif)
GEuser: Nice work with that elevator, you're making good progress with this game!
Overall I want to say that this is really an important project for Game Editor and that we have to make sure that it gets completed.
What GE needs is publicity, and what this game can offer GE, is publicity! We just have to give our best to making it.
You guys are doing amazing job so far, so keep it up! And when you get tired, keep a little break, relax, and gain some strength to continue and then get back to work!
I am a person with difficulties on concentrating into on thing and getting things done.
But I have decided that this time I am not going to give up or let go of the project. I will make the dialog engine and
after I get it finished, I will see if there is something more I can do.
I want to know of any progress you make on the game, so when you get something done or plan on doing something, post here,
it will encourage all other developers to continue their work!
![Smile :)](http://game-editor.com/forum/images/smilies/icon_smile.gif)
Have a nice time developing Steam Run!!
Well put- you have fun developing that dialog engine!
Well, about a week ago I found this software called
Alchemy which is a minimalistic drawing app, perfect for noodling out silhouettes. With it I sketched out a few concept pieces for possible enemies. They were really just for fun, but I thought they could be developed further if someone wants to. We really need as many sketches as possible to pin down the theme/atmosphere.
![Baddie_03.1.png (76.45 KiB) Viewed 2640 times Baddie_03.1.png](download/file56d2.png?id=9977&t=1)
- A spider assassin / spy. Lethal slicing claws. They would have the ability to crawl up walls and stuff.
![Baddie_01.1.jpg (61.06 KiB) Viewed 2642 times Baddie_01.1.jpg](download/filecad1.jpg?id=9976&t=1)
- Maybe just a ruffian. Definitely aligned with the overlords, - unless you are somehow able to bribe him.
He is either a cyborg or completely robotic.
Regarding acid: I think the monster is neat actually. Not fitting for the steampunk theme, but still pretty neat. To expand on the acid idea, maybe there is some kind of corrosive substance that generates electricity? Maybe it powers the city and the "guardian" will be able to take full advantage of it's power (with an acid blaster maybe). If you were to find a way to repel that acid, that "somewhat" normal boss would become disfigured melt a little (think Two-Face from Batman), and then gain the full power of the acid. His attack power would then increase. It's essentially turning him into a super boss, making it climactic without making it too paranormal. He wouldn't be
made of acid. Only
affected by it perhaps?
Regarding the opening scene: Could the father be playable in the opening scene? Guns-a-blazing defending his family/town/village/stuff/cake. The Narrator/protagonist would be not very old (anywhere form 10 - 16) and would witness his father being taken away. We could then introduce some backstory clips - boy grows up, maybe he has an occupation, then he gets word that his father is alive and held captive by the overlords. *hinthint this is the
Call to Adventure! in the
The Hero's Journey*
The hero's father would have over the years become brainwashed from a patriot-like person to a brain-slave for Big brother.
Speaking of bb, I'll see if I can think of some possible names for that him and his organization.
Most of this should have prolly gone to the story thread. Mybad.