More Path control at Run-Time!

Ideas for Game Editor evolution.

More Path control at Run-Time!

Postby Cleve_Blakemore » Wed Aug 09, 2006 11:58 am

Would be great if script functions existed to create paths at run-time, step through paths and assign arbitrary variables to path nodes as with actors!!

Are there currently any undocumented path arrays you can examine like :

Code: Select all
Paths.Count, Paths[0].Name, Paths[0].Length, Paths[0].Node[3] ... ?


These would really come in handy.
Cleve_Blakemore
 
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