



Also, there's no sound effect when you pick the key. I guess adding some sound will make it better.
Hmmm, one thing intrigues me is... I dunno why but this game has WB1 feel

yvelocity++;
Bee-Ant wrote:As for the collision system.
Right after you add PhysicalResponse 1100
Add another event: Player -> Collision -> Left or Right side of Platform -> ScriptEditor:
- Code: Select all
yvelocity++;
It should fix that.
Remember, add the last event AFTER you add PhysicalResponse.
Wertyboy wrote:but it hard to jump with Johnny's Arms from now
Bee-Ant wrote:Wertyboy wrote:but it hard to jump with Johnny's Arms from now
That is kinda silly, well...unnatural idea. You should remove that from your feature list.
Probably add a few more yvelocity on jumping?
Bee-Ant wrote:No no, not any side. Avoid using that. It will be a trouble later in some case.
Like, after you jump... touch the top side of Platform, you will get your yvelocity added instead of stopped. And it will send your player go underground, and you won't like that.
Wertyboy wrote:Screenshot 8: Intro Cutscene added
lcl wrote:It's nice to see you making progress, werty!
lcl wrote:You've taken that 'k' from WBR haven't you?
tzoli wrote:I found two bugs.
1.The character moonwalks
2.The enemy don't care about the gravitation![]()
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