ok, there's this situation where I want a certain actor to change to a certain animation when another actor (called crosshairs) has a value X greater than the main actor. but I also want it to change to a different animation when crosshairs has a value X lower than the main actor. I want it to understand that it has to keep track of the X value of crosshairs, but when I use DrawActor, it kept starting the animation over and over and it got to where it went between only two frames, and very rapidly.
I hope this makes sense.