I'm trying to draw indivdiual frames from a Normal Actors animation sequence in the draw event of a Canvas Actor.
Basically I have a Normal Actor that contains 16 seperate frames and I want to be able to choose which one to draw and where - there's going to be loads of these on screen so I don't want to duplicate or clone the actors.
I found the draw_from() function in the script reference and this works OK, except it only draws the current frame (I've called the ChangeAnimation() function in the create event for various actors concerned to stop the animation from running in the background).
Is there some way to force the current frame number so I can use the draw_from() function, or failing that is there an easy way to include and draw a simple sprite as a resource?
I think I must be missing something simple but I'll be buggered if I can see it...

Thanks in advance
Jon...