Cool new demo posted...
http://www.game-editor.com/
"Smiley Catch" demonstrates the use of:
Timers
Activation Areas
Mouse Down Events
Tracking a Player's Score
Counting a Timer's Iterations (Thank You, Ingsan)
Using Filled Region Actors
Using Fonts and text
Selecting Difficulty Levels
Fades (Thank You, Jazz-e-Bob)
Filled Region Actors
view Actor
Well done Just4Fun!