GP2X next version Q

Non-platform specific questions.

GP2X next version Q

Postby Kodo » Sat Apr 07, 2007 5:39 pm

Hi Makslane, I just exported my latest game to GP2X and tried it; this game runs fine on a PPC but really crawls on the GP2X, so much so it's unplayable. I heard that GE is only making use of the one GP2X processor; will GE support both processors in the next version?
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Postby makslane » Sat Apr 07, 2007 5:51 pm

Future versions will support both processors, but I don't know when will be released.
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Kodo what kind of game is it?

Postby pixelpoop » Thu Apr 12, 2007 2:26 pm

Hey Kodo,

What kind of game is it?
I made a puzzle game with about 160 tiled clones and the GP2X gets a horrible 4 fps. I thought it might be my programing so I took off every action except that which creates the clones, but it still made only 4 fps. So i pushed the number of clones back to 80, flattened the images transparent pixels and still only managed 8 fps.
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Postby Kodo » Thu Apr 12, 2007 2:51 pm

Actually, I looked at doing a GP2X version of my last game, a platformer that I released last October on Clickgamer, Pocketgear and Handango but I didn’t get a good frame rate; that's a one level per screen game but did include a lot of clones. The game I’m working on now is a scrolling isometric based game, its still fairly basic at the moment but early tests provided a very, very poor framerate on GP2X :( I'm also developing it for PC and Pocket PC (on both its running like a dream), but I'd love to be able to export a playable GP2X version as well.
Last edited by Kodo on Sat Apr 14, 2007 1:59 pm, edited 1 time in total.
Inogames: http://www.inogames.com iOS gaming
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Postby makslane » Thu Apr 12, 2007 5:51 pm

I think is the same problem I have with the HP 1910 (200 MHz, Pocket PC). There is no a processor problem, but a slow memory problem.

A solution is make a more optimized use of the cache memory to avoid to many access on the main device memory.

I'm working on this optimizations and I hope have better versions in the future.
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Postby Kodo » Thu Apr 12, 2007 6:40 pm

That’s great news Makslane; it sounds like your cache access optimisations will benefit all platforms, which can only be a good thing :) Along with the 2nd processor support mentioned above I imagine that our GP2X games will fly. Great job :)
Inogames: http://www.inogames.com iOS gaming
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Postby berighteous » Tue Apr 17, 2007 1:14 am

I just bought a Gp2x and I would love to port my old pc games (written in Euphoria) to run on it.

Has anybody had any success with retro-arcade type games on the gp2x?

I'm planning to build an arcade cabinet around the gp2x and it would be great to have my own games in it.

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Postby akhad » Tue Apr 17, 2007 9:28 am

I'm currently finishing off a Galaxians clone and have no idea how it runs on a GP2X, I can link you to a demo if you'd like to see how it runs ?
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