Hi!
I've been adding "floors" to my game's dungeons, but haven't been able to find a simplistic way of moving my player from staircase to staircase. What I do now is make two separate filled regions that, on collision, take my player off to the other one. And I have a new pair for every single staircase called things like D1S1 (Dungeon 1, Stairs 1) is paired with D1S2 (Dungeon 1, Stairs 2), etc. Not only does this make my list of actors huge, but it also gets real confusing real fast.
So my question is: Is there an easier way to move an actor between two locations with perhaps clones so as to not use a lot of actors? I suppose in a manner similar to lcl's Doors Tutorial (which I have tried to edit to work on collision, but was unsuccessful)?
Thanks in advance!