The Editor

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The Editor

Postby NUTINC » Fri Jan 02, 2009 6:39 am

Hi Guys! Its me, Nut Inc. I've been gone from GE for a looonnng time. I have had barely any time to post on the forums, let alone program. I do say happily, that the basic gameplay of a game I designed is now completed. Thank you DST for the idea.

DST wrote:You know you are thinking about GE too much when...



You are having a nightmare, and in the dream a tiger is chasing you thru Miami, and you decide, in your dream, to simply
EventDisable("tiger", EVENTCOLLISION); (and it actually works, and the nightmare turns back into a normal dream!)


With that I got the idea for a game where you actually can eventdisable your enemies. It took me awhile, with a few brainstorms and bad ideas and dead ends, but I have a working version with only a few minor bugs. I would like the help of anyone on the GE forums who is good at art and/or sound, to help me turn this into a really good game.

anyway, controls:
WAD keys- move player and jump.
click on player and enemies to open up editor menu for that specific type. Player creates friends. Enemy can be killed by functions.
Left click on friends to drag them, right click to delete them.
As for everything else, explore and see what each event does!

(p.s. You can't actually die yet, this is just the gameplay to see what people's reactions are)
Attachments
The Editor.zip
Can you be The Editor?
(800.87 KiB) Downloaded 104 times
To those of you out there, I am not dead. I am a ghost! There is a difference!
Currently Working on: Parts, A self-assembling adventure
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Re: The Editor

Postby DST » Fri Jan 02, 2009 7:43 pm

That's excellent.

I could see the gameplay expanded to be like the 'lost vikings', involving long puzzles that can only be solved with the help of your friends.....

One suggestion is to have a highlight for activities, sometimes i didn't know if my click registered or not.

Its often good to start text off in white, so you can rgb it to become any color you want, on the fly.
I usually have an invisible cursor actor that follows mouse, with mousedown disabled. A repeating collision between cursor and a button or menu choice changes its color, and collision finish sets it back to normal.

keep up the good work!
It's easier to be clever than it is to be kind.
http://www.lostsynapse.com
http://www.dstgames.com
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Re: The Editor

Postby DST » Fri Jan 02, 2009 7:44 pm

Oh yeah....and welcome back! :lol:
It's easier to be clever than it is to be kind.
http://www.lostsynapse.com
http://www.dstgames.com
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Re: The Editor

Postby mrgame » Fri Jan 02, 2009 10:18 pm

Great Idea. I cant belive i didnt think of it.
One thing though, make the window's close after you've picked a command.
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Re: The Editor

Postby DarkParadox » Sat Jan 03, 2009 3:31 pm

this is pretty cool, and i really want that window code!
(the makes the view move depending on were the mouse is)
plz!
:D
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Re: The Editor

Postby NUTINC » Sat Jan 03, 2009 10:05 pm

Thanks for the reviews guys!
The code I used was a centerview actor with this code in the draw actor event
Code: Select all
x = ((xmouse - 320) + player.x)/2;
y = ((ymouse + 100) + player.y)/2;


It does have a small glitch though, as the player moves away from the starting area at (0,0), it starts to drift somewhat. I haven't seen it drift lately, but it did it before I added in walls.
To those of you out there, I am not dead. I am a ghost! There is a difference!
Currently Working on: Parts, A self-assembling adventure
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