add sub menus, tabs, and deviders

Ideas for Game Editor evolution.

add sub menus, tabs, and deviders

Postby stevenp » Sat Feb 16, 2008 2:31 pm

it would be nice if there was a way to put an actor, or timer, into a sub menu so that the drop down list wasnt like 3 pages long and cluttered
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Re: add sub menus, tabs, and deviders

Postby DarkParadox » Sat Feb 16, 2008 4:45 pm

This would be nice,
i hate having to find everything
by searching through a very long menu
:D :D :D :D :D :D :D :D :D :D :D :D
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Re: add sub menus, tabs, and deviders

Postby DilloDude » Sat Feb 16, 2008 9:17 pm

So there definitely is an advantage to a game with only one actor. The actor list is only two actors long, and the script menu is really short. And I hardly ever use timers anyway, so I don't have to worry about that. (just tdon't look in global code, there's a massive list of stuff there).
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Re: add sub menus, tabs, and deviders

Postby stevenp » Sun Feb 17, 2008 2:22 am

DilloDude wrote:So there definitely is an advantage to a game with only one actor. The actor list is only two actors long, and the script menu is really short. And I hardly ever use timers anyway, so I don't have to worry about that. (just tdon't look in global code, there's a massive list of stuff there).


my game eternal legacy has over 66 timers and 166 actors ( SO FAR )

so... lol i dono if your method would work for me :P
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Re: add sub menus, tabs, and deviders

Postby lilkid » Wed Feb 27, 2008 3:06 am

adding a side bar for dragging actors would be nice, also would be kool for actor cloning
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Re: add sub menus, tabs, and deviders

Postby Game A Gogo » Wed Feb 27, 2008 8:02 pm

maybe Actor library as well? save/import etc... feature of actors would be awesome as well!
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