Just wondering if there's a simple way to add 2 players to a game where both players are onscreen at the same time and control separately? The search for "2 player game" only brings up threads with the word "player" for the most part.
I'm guessing no easy way, but I did read something that had some kind of reference to the first player, then was able to use that reference to save time creating the 2nd player, but can't seem to find where it was 2 years ago when I saw it in the forum.
I have a 1 player game, but the 1 player has a ton of interconnections to the many enemies, objects and moves that trying to duplicate that code by code wouldn't be practical. I wish we could just create a clone of player 1 and then assign it different controls, so all of those links remain intact.
I'll have to think if that's possible using struct / state coding.
I would clone the actor, then for cloneindex.0 and .1, assign them different controls if that's possible.