Ragu21 wrote:So, I have GEDfile1 and GEDfile2. I put in GEDfile1 for example a tree. I save it and open GEDfile2. There I put something which can delete the tree of GEDfile1. It's possible?
If you mean delete it in the sense of it not appearing when running the game, kind of. However you cannot do it easily, as there is no built in function to do this. If you wanted to, you would need to save out some way of telling the other ged to delete the tree when it loads. Here's a really simplified example. In game2, in the event where you want to delete the tree actor from game1, set some variable destroy_tree to one, and save it to a file. That way when game1 is loaded, in its create actor event, you can load the same variable and if it is set to 1, destroy the tree. Since this is in the create actor event, it will destroy the tree before it is seen in game.