if your graphic doesnt contain a transparency channel, also called an alpha channel, the GE will look at the upper left corner pixel, take that color, and make any pixels that match that color totally transparent.
To work around this, make a border around your tile. This will become transparent. It will appear to be discarded when in GE.
here is a visual example. the X becomes transparent in GE, and the O stays visible
This is your tile...
- Code: Select all
XOOOOOOO
OOOOOOOO
OOOOOOOO
OOOOOOOO
OOOOOOOO
OOOOOOOO
Here is how you should draw the tile
- Code: Select all
XXXXXXXX
XOOOOOOX
XOOOOOOX
XOOOOOOX
XOOOOOOX
XXXXXXXX
make sense?
If you dont understand, I will draw some tiles when I get home from work.