Custom Level Editor
UPDATE: I realize that most of you would be expecting a level editor that makes tiles, not clones.
This one only makes clones, and also an txt/dat file of the level.
1. you may be able to create tiles using global script, and also considering ge is open source and you can access the internals of the program.
2. you can export the arrays as text and use them in another piece of software - one that will allow you to make large level graphics out of them, using blocks and tiling them, but outputting single huge png's - like many ge games are done.
Considering what some of the forum members did with the 24bit bmp functions, you can probably do it right in ge.
3. creating levels via an editor means you have the levels stored forevermore. If sony tells you they want you to port
your game to the psp - sure would be nice to have those level files handy!
/UPDATEHere's how you make your own level tile editors (if you don't like using the built in one ge offers).
There's nothing wrong with using your own, you can make it how you want it to be. Also, they're great to include with your game so that users can make their own maps! This is also a great idea when creating enemies; you can read those from a file as well so users can input custom enemies without you having to recompile the game.
This file seems to be sluggish when mouseclicking on tiles, only on erase (erase function needs some work).
Click a tile at the top and click on the screen to place it. YOu can hold down the mouse and drag to draw walls.
Use the arrow keys to move the view around; this level is 2000 x 1000 tiles (32 x 32) which is a total size of 64000 x 32000 pixels, or 100 screens horizontally(at 640x480 res) and 75 vertically - that is a huge level!