by Hblade » Tue Apr 10, 2007 9:31 pm
Here. Put this in te draw actor event. yvelocity = yvelocity + 0.04; Then, put this in the collision event with the ground, from the character.
yvelocity = 0; If not, then put this. Physical Response, set the bottom beootom biottom bottom 2 to 0.
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