Melee Shoot Kaboom! Cancelled.

Talk about making games.

Do you want a shooter game, a beat em up game or both?

A shooter game.
1
50%
A beat em up game.
0
No votes
Both.
1
50%
 
Total votes : 2

Re: Melee Shoot Kaboom! Official development thread. Demo Ou

Postby MrJolteon » Thu Dec 04, 2014 9:37 am

knucklecrunchgames wrote:
MrJolteon wrote:I'm sorry, but it's true. That font is terrible.


It's not bad at all. Why is it you who has a problem with fo- You know what. Show me a font that would please you. :)

https://docs.google.com/document/d/1aAB ... G56msszVIg
A list I'm working on.
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Re: Melee Shoot Kaboom! Official development thread. Demo Ou

Postby knucklecrunchgames » Thu Dec 04, 2014 6:28 pm

[quote="MrJolteon"]
https://docs.google.com/document/d/1aAB ... G56msszVIg
A list I'm working on.[quote]

To me, they all have the same basic style.

But I do like the monstercat :)
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Re: Melee Shoot Kaboom! Official development thread. Demo Ou

Postby MrJolteon » Thu Dec 04, 2014 6:31 pm

knucklecrunchgames wrote:To me, they all have the same basic style.

That "same basic style" is only the basis of every modern font in existence.

knucklecrunchgames wrote:But I do like the monstercat :)

> the monstercat
> monstercat
> monstercat

It's Montserrat!
You know, as in the real place in the Carribean.
Last edited by MrJolteon on Thu Dec 04, 2014 6:34 pm, edited 1 time in total.
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Re: Melee Shoot Kaboom! Official development thread. Demo Ou

Postby knucklecrunchgames » Thu Dec 04, 2014 6:32 pm

thecpu wrote:Let's get some things straight.

1. This isn't GameMaker, this is something that requires actual experience.
2. If you're going to make shit games, why do you promote them as good.
3. IMO, all of knux games look terrible, and I'm sure he tries to make them good, but stop being a tryhard and actually make a good game.
4. Ban the --- out of Ale if you want to, but it won't do your "community" any good.
5. Sky, it is your job to be a moderator, but you're doing a terrible job. Stop being so lighthearted. If someone is breaking rules constantly, don't just say "you need to stop," give them a tempban. Let people know you aren't just playing, tell them you're fucking serious.

@Knux:
You need to stop trying to make good games and sit down. Learn how to do C properly. Download GIMP or something, and for god's sake, get rid of mspaint and that godawful font you use on everything. Also this name, "MELEE SHOOT KABOOM!" makes you sound like you're 10. You might be 10. Grow a bit more professionalism and some real names.

Best of luck with your community.

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Re: Melee Shoot Kaboom! Official development thread. Demo Ou

Postby knucklecrunchgames » Thu Dec 04, 2014 6:34 pm

MrJolteon wrote:> the monstercat
> monstercat
> monstercat

It's Montserrat!


Lol. Well EXCUSE me princess. :lol: :lol:
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Re: Melee Shoot Kaboom! Official development thread. Demo Ou

Postby knucklecrunchgames » Sun Dec 07, 2014 11:20 am

Right. Now that the drama is over, back to the game.

I have added a poll about keeping VS mode or not at the first post. Check it out and vote :)
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Re: Melee Shoot Kaboom! Official development thread. Demo Ou

Postby Hares » Mon Dec 08, 2014 11:10 pm

I just tried out the game.

The bugs I found are:
* When in windowed mode, when the VS part begins the game turns to full screen mode
* In the third arena, on the train roof, player 1 can walk off the train. And then it's not possible to get back on.

The graphics need improvement if you ever want to make money out of this game.
As they are now they can be considered "programmers art". And that is just for prototyping...

What disturbs me most about the graphics is that the players are drawn in side view, and the backgrounds in top view. So it seems as though the players are laying on the ground. Or otherwise it seems as if the ground is drawn on the wall, and there is no perspective.

And how come the download is 80 Mb? Is it because of the music? Because I find it hard to believe it is the artwork that makes it so big :wink:
Why does the loading take so long? Is it just to give people time to read the tips?

What I find positive about the game is that it shows you learned much. The menu works, there is a tutorial, the combat system works.

But what impresses me the most is that when people criticize your work, or even when the just try to bring it down, you stay calm and reply with dignity. +1
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Re: Melee Shoot Kaboom! Official development thread. Demo Ou

Postby Zivouhr » Tue Dec 09, 2014 4:06 am

Hares wrote:What I find positive about the game is that it shows you learned much. The menu works, there is a tutorial, the combat system works.

But what impresses me the most is that when people criticize your work, or even when the just try to bring it down, you stay calm and reply with dignity. +1


Well said. 8)

For the game, both modes would be good as it would offer more player options.
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Re: Melee Shoot Kaboom! Official development thread. Demo Ou

Postby knucklecrunchgames » Mon Dec 15, 2014 7:57 pm

@Hares

Thanks for trying it hares :) It means a lot to me that people are giving feedback.

Hares wrote:The bugs I found are:
* When in windowed mode, when the VS part begins the game turns to full screen mode
* In the third arena, on the train roof, player 1 can walk off the train. And then it's not possible to get back on.


Thanks for finding the bugs. With the windowed mode was I exported the fullscreen dat in the windowed version :P
Hmmm. I would say the walking off the train is the stop filled regions not properly stretched. I will sort this bug out, thanks :)

Hares wrote:What disturbs me most about the graphics is that the players are drawn in side view, and the backgrounds in top view. So it seems as though the players are laying on the ground. Or otherwise it seems as if the ground is drawn on the wall, and there is no perspective.


I was trying to make the view like a streets of rage game, but I am thinking of making it back into a platformer.

Hares wrote:And how come the download is 80 Mb? Is it because of the music? Because I find it hard to believe it is the artwork that makes it so big :wink:
Why does the loading take so long? Is it just to give people time to read the tips?


The download is 80 MB because of all the wav sounds. I tried using .ogg but that won't work with sounds.
The loading takes a while to let you read the tips.

Hares wrote:What I find positive about the game is that it shows you learned much. The menu works, there is a tutorial, the combat system works.


Thanks. :)

Hares wrote:But what impresses me the most is that when people criticize your work, or even when the just try to bring it down, you stay calm and reply with dignity. +1


Ah thanks for the +1. I really wanted to let them have it but I decided it would cause more war.

Anyway thanks for the feedback and I will soon get back to you on the PM message. I will be busy for a while so I won't be on the wifi for a bit.
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Re: Melee Shoot Kaboom! Massive problem

Postby knucklecrunchgames » Mon Dec 29, 2014 1:20 pm

29/12/2014: A massive problem.

Hello everyone. I have some very bad news. The save file of melee shoot kaboom has been corrupted. I couldn't get it working so I deleted it and the graphics. I am no longer motivated to recreated all that again.

However...

I won't give up on this project and I have three options. But I want you guys to pick.

One) A shooter game.

Advantages: More free roam. Over 20 characters. Over 20 stages. free for all battle. 4 player co-op. Massive maps to explore. Free DLC.

Disadvantages: No melee attacks. Might (And I mean might) use construct 2 for online play. Two attacks per player.

Two) A beat em up game.

Advantages: Side scroller action. Melee weapons. 2 player co-op.
Disadvantages: No shooting. No online play. Might (And I mean might) use construct 2. Less characters. Less stages.

Three) A shooter plus a beat em up.

Advantages: Shooter plus beat em up. 2 player co-op. Side scroller action. 20 characters. 15 Stages.

Disadvantages: Might (And I mean might) use construct 2. No online play. Two attacks per player.
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Re: Melee Shoot Kaboom! Massive problem

Postby lcl » Mon Dec 29, 2014 2:36 pm

knucklecrunchgames wrote:Hello everyone. I have some very bad news. The save file of melee shoot kaboom has been corrupted. I couldn't get it working so I deleted it and the graphics.

What you mean save file has been corrupted? The .ged won't open? Whenever that happens there is still ways to save your work and you should _never_ just go and delete all thinking there's nothing to do to salvage the progress.

Game Editor keeps up to 50 backups of your ged-file's former states, and these are stored in the .ged.undo-file having the same name as your original .ged file. When you open the undo-file in Game Editor, it creates those up to 50 backup ged-files and you can then go through them to find which one is the newest one still working. Also, if you're using windows, you may have automatic backups of your pc's former state, from where you could recover an older version of the project folder.

There is no need to go mad and delete everything if you can't open your project. You may be mad at your computer, but it doesn't have feelings so it doesn't care how you try to insult it :lol:
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Re: Melee Shoot Kaboom! Massive problem

Postby knucklecrunchgames » Tue Dec 30, 2014 4:27 pm

lcl wrote:
knucklecrunchgames wrote:Hello everyone. I have some very bad news. The save file of melee shoot kaboom has been corrupted. I couldn't get it working so I deleted it and the graphics.

What you mean save file has been corrupted? The .ged won't open? Whenever that happens there is still ways to save your work and you should _never_ just go and delete all thinking there's nothing to do to salvage the progress.

Game Editor keeps up to 50 backups of your ged-file's former states, and these are stored in the .ged.undo-file having the same name as your original .ged file. When you open the undo-file in Game Editor, it creates those up to 50 backup ged-files and you can then go through them to find which one is the newest one still working. Also, if you're using windows, you may have automatic backups of your pc's former state, from where you could recover an older version of the project folder.

There is no need to go mad and delete everything if you can't open your project. You may be mad at your computer, but it doesn't have feelings so it doesn't care how you try to insult it :lol:


hello lcl

the backup geds were way to far behind as I worked on a bit of it literary 16 hours as I have no life. I only set the backup geds to eight as I thought they were taking up to much space on the pc. Anyways the code I was working on was a mess. There was bugs here and there.
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Re: Melee Shoot Kaboom! Cancelled.

Postby knucklecrunchgames » Tue Dec 30, 2014 7:30 pm

This project has been cancelled as I don't use this tool anymore.
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