Jagmaster wrote:Oh wow, It has been too long
I've been uber busy with all sorts of things lately. Sorry for the looong silence. It's been ages since I picked up the old ge, and in effect, Pithman. Progress was going at a snail's pace, so I decided to take a break late April. It's by no means cancelled though. I've already been working on this for about a year now, so I by no means want to see this go to vaporware.
One thing I will do once I get back going, is flesh out my design document a little more as it wasn't quite as well thought out as I liked. That will also get myself familiar with it all again. Then I'll try to figure out a more efficient way of making my graphics. Right at the moment, I've got them all hand drawn and hand textured, which takes a killer amount of time to do. I also planned for a lot of animations, which I underestimated the time needed for that as well (or maybe the time spent procrastinating ) The overall script is pretty much playable though. Still missing some AI, bit it's getting there.
And I'll also keep you guys posted on this, either through this thread, my site, or (if I get around to it) a blog or vlog of some kind. The progress will probably still be slow, but when I do update, you guys will know about it. I do appreciate the the very motivational people here. It's not something you always find in internet land!
Aaaaaaaaaaaaand....... Here's a screencap of the most current build!
So good to be back anyways! I have been playing around with other stuff in my free time while I've been gone, most of them either blender related, or other animation/drawing/synfig practice.
My friend and I also hope to get a 3D game built (no, not stereoscopic 3D haha) which, would make use of blender modeling. I think I've been becoming a blendernerd over the past few months
someone wise wrote:A good plan does not necessarily ensure success, but lacking a plan ensures failure.
Bee-Ant wrote:Concerning Graphics
+ Professional looking
+ Love your background filling, those dull/dim/dirty effect give them both shading and rusty looking
+ AppStore level for sure
Bee-Ant wrote:- Judging the random shape of the background sprite, I guess you don't use tile map? sure it makes it more natural... but beware, it will swell your game file size more
Bee-Ant wrote:- I dunno if it's just me, but... your characters sprite are a bit brighter than the background sprite...
- The top indicator text is kinda hard to read, maybe make it has black outline with bright brown/yellow color (like the player box color)? Something like this:
Bee-Ant wrote:Concerning Ideas
Is the jungle weapon idea still needed?
As for me, maybe old broken spear?
Bee-Ant wrote:For the healing item, maybe some fruits?
Where's the place it takes? tropical jungle? in that case Banana looks yum
You can use it as weapon too:
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