GE brawl

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Re: GE brawl

Postby Jagmaster » Sun Oct 02, 2011 10:48 pm

Inspiration smells good.

I'll be looking forward to seeing what everyone comes up with. :mrgreen:


Just remember...
Inspiration smells way better than Expiration.
So inspire, don't expire. :D
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Re: GE brawl

Postby master0500 » Wed Oct 05, 2011 7:19 am

for this i think we should use characters from gE games from ones that we made like what Nintendo did
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Re: GE brawl

Postby SuperSonic » Wed Oct 05, 2011 1:57 pm

I agree :D
A tree never hits an automobile except in self-defence.

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Re: GE brawl

Postby JamesLeonardo32 » Wed Oct 05, 2011 3:21 pm

Same.
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Re: GE brawl

Postby Jagmaster » Wed Oct 05, 2011 4:47 pm

Yuz.
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Re: GE brawl

Postby SuperSonic » Wed Oct 05, 2011 5:18 pm

So we should add characters from games like Winter Blast, Dimension 55355 etc :)
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Re: GE brawl

Postby Jagmaster » Wed Oct 05, 2011 6:40 pm

I will supply some characters too ^-^
This will be neat, it kind of reminds me of that runners game lcl did. :)
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Re: GE brawl

Postby JamesLeonardo32 » Wed Oct 05, 2011 7:44 pm

Yeah, what happened to that game? Anyway, I'll supply chars to.
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Re: GE brawl

Postby SuperSonic » Wed Oct 05, 2011 9:06 pm

Hmm, this question is a little off topic but who here (besides bee-ant) has finished a game 100%? Just asking :D
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Re: GE brawl

Postby master0500 » Wed Oct 05, 2011 9:09 pm

Jagmaster wrote:I will supply some characters too ^-^
This will be neat, it kind of reminds me of that runners game lcl did. :)

SuperSonic wrote:So we should add characters from games like Winter Blast, Dimension 55355 etc :)

me too!


...are we allowed to use characters of games that we haven't made yet?
if so, behold...http://www.dropbox.com/gallery/38563918 ... 1?h=de1ef9
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Re: GE brawl

Postby Jagmaster » Wed Oct 05, 2011 9:18 pm

Kinda weird to have this talk w/out savvy. :?
Ahh, well.

@Sonic: uh... Dst? :P
There are plenty more arcade game here that are finished as well if I'm not mistaken. 8)

Anyway, Someone needs to develop a base system, so we can easily add character animations, and use an inheritance system, but yet be editable for everyone.
If I could make a suggestion, (I haven't gone through all the posts, so I don't know if someone already said this.) maybe we should have a "armature" collision system with the characters as separate actors, so that way we can simply alter the character actors without messing up the base if that makes sense. :)
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Re: GE brawl

Postby SuperSonic » Wed Oct 05, 2011 9:37 pm

@Jagmaster: Let's not forget that this is savvy's game. But if savvy ever starts the project back up, you should tell him your ideas :wink:
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Re: GE brawl

Postby Jagmaster » Wed Oct 05, 2011 9:43 pm

I wrote:Kinda weird to have this talk w/out savvy. :?

Indeed.

I should direct these thoughts directly to savvy.
I guess I had in the back of my mind that he would eventually read this anyway.

Sorry if I was out of place. :roll:
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Re: GE brawl

Postby lcl » Thu Oct 06, 2011 6:12 am

SuperSonic wrote:Hmm, this question is a little off topic but who here (besides bee-ant) has finished a game 100%? Just asking :D

I have, actually two, Dimension55355 (viewtopic.php?f=6&t=10333) and Funny Heads (viewtopic.php?f=6&t=10830) :D

JamesLeonardo32 wrote:Yeah, what happened to that game? Anyway, I'll supply chars to.

Do you mean Runners?
Well, I don't know, I got bored with it, I'm sorry for that.
Anyway, there is a chance that I'd restart it now, because my coding skills have increased
and it could be easier to do now. :D
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Re: GE brawl

Postby master0500 » Thu Oct 06, 2011 8:51 am

anyone seen my pic yet!
http://www.dropbox.com/gallery/38563918... 1?h=de1ef9
Last edited by master0500 on Sun Oct 09, 2011 9:08 pm, edited 1 time in total.
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