Hello all--
I've got an animation question which is perplexing me and hoping someone can resolve it.
For this example I created the following PNG graphic.
After creating a new actor I added this image as a single file to the animation and set the verticle frame count to 5 and a frame rate of 1. Presently, it will slowly scroll through each of the 5 images as if they were 5 different graphics and repeat the cycle when it reaches the fifth graphic. Sounds good so far.
What I would like to do is freeze the animation at the start of the game, but changing the frame rate to 0 is not allowed. Once the animation has stopped I would like to right-click on it and activate the animation, but only to advance it by 1 to display the very next graphic in the set of 5. If I right-clicked it again it would animate just enough to display the third graphic in the series of five.
Using counters to record and reset the number of right-mouse clicks I could assign and advance a variable number so the game knows exactly which image is being displayed at all times and would know exactly what to do if it is left-clicked (New, Load, Save, Delete, Exit).
Is this kind of animation scripting possible? How would I go about configuring it?
I realize I could create 5 actors with different graphics and overlay them to accomplish this same goal, but that would require so much more work, especially if I intended to create a duplicate set of different colored graphics to be used for rollover button effects.
Thanks!