Animation problems

Non-platform specific questions.

Re: Animation problems

Postby BlarghNRawr » Sat Nov 22, 2008 10:31 pm

Code: Select all
if (hp>50) hp=50;
//replace hp with the name of the variable

if u used a variable thats the code , or for textnumber:
Code: Select all
if(hp.textNumber>50)hp.textnumber=50;
//replace hp with the actor name
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Re: Animation problems

Postby Kurtz1515 » Sat Nov 22, 2008 10:37 pm

Oh Cool! Thank you! :mrgreen:

one problem down and 3 to go... :(
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Re: Animation problems

Postby Kurtz1515 » Sun Nov 23, 2008 2:43 pm

sadly i have another problem... attacking, i feel like i don't have enough animations for naruto, i also don't understand how to make him attack. can any one look over the new naruto adventure file and my pics for naruto? i just need some example codes so i could look of and study.
Attachments
Naruto.zip
the game
(247.63 KiB) Downloaded 89 times
naruto sprites.zip
My naruto animations
(660.69 KiB) Downloaded 165 times
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Re: Animation problems

Postby jimmynewguy » Sun Nov 23, 2008 7:37 pm

1.lets say i have 40hp,(my max is 50) then i get a health item that heals hp by 20, my end results is have 60/50 hp, how can i fixe that?


draw actor-
Code: Select all
if(hp >= max hp)
hp = max hp;

then replace the variables
4.I tried a jumping thing that i found on these forums,where it reduces how much you can jump, but as long as i touch the floor once then i can just jump one more time even if im falling. Any idea?

collision finish-
Code: Select all
jump = 0;

edit- ditch the code ill do it myself
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Re: Animation problems

Postby jimmynewguy » Sun Nov 23, 2008 8:00 pm

Here edited- :D

Few Changes = big difference
Attachments
Naruto-edit.zip
Few Changes-big difference
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Re: Animation problems

Postby Kurtz1515 » Sun Nov 23, 2008 9:31 pm

WOOOTT!! thanks, solves that problem,
i didn't like the music, well it was ok its just not really epic or adventurous, but it could be used if i was in a city or something :mrgreen:

Now if only i can get my fighting animation to work and hit only with his fist, for when he is facing left or right.
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Re: Animation problems

Postby skydereign » Mon Nov 24, 2008 4:22 am

Are you talking about the actual animation direction, or the hitting of another character? I would use another actor for Naruto's attacks. And make the new actor's sprites, Naruto's fist, and during the keydown for an attack, it changes animation to the attack and an attack variable signifies dealing damage.
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Re: Animation problems

Postby DilloDude » Mon Nov 24, 2008 11:22 am

You could look at my Samureye demo.
That includes basic platformer manoevering and attacking.
Image
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