Some ideas

Ideas for Game Editor evolution.

Some ideas

Postby Joshua Worth » Sun Sep 18, 2005 12:58 am

Image
If you look you will find that I added a "Size" slider and a "Network Object" option. I was thinking of these commands:
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StartNetwork(SERVER);  //Connects to an active server
EndNetwork(SERVER);  //Quits an active server
CreateNetwork(SERVER);  //Creates a server
OBJECT.text = Server[SERVER_NO];  //A string giving you the name of a server
OBJECT.textNumber = NoOfPlayers(SERVER);  //Tells you the number of people on that server
OBJECT.textNumber = NoOfServers;  //Tells you the number of servers active
I thought the only servers you could see were the ones running that game. The "Network Object" option actually puts that object on another computers, at the same position, with the same animation, and same variables.
Stay sweet
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Postby Game A Gogo » Sun Sep 18, 2005 1:14 am

the sever tingy its for an online multi player game, Im whit you man
Programming games is an art,
    Respect it.
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Postby makslane » Sun Sep 18, 2005 1:51 am

Good. I'm working on this direction.
The problem is the lag to synchronize the network actors.
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Postby Game A Gogo » Sun Sep 18, 2005 2:00 am

makslane wrote:Good. I'm working on this direction.


COOL!! 8)
Programming games is an art,
    Respect it.
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Postby Joshua Worth » Sun Sep 18, 2005 2:03 am

YAY!
Stay sweet
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