- Code: Select all
char* nameSpt;
nameSpt = enemy.animindex;
if(talk == 1)
{
strcpy("Text.text, nameSpt " would like to battle.");
}
The nameSpt would resemble the actor's current animation name, and put it in the string.
I think most other programs would do this,
- Code: Select all
//they would define the variable, then they would write the string out like
%nameSpt% would like to battle.
I need help. It would really help me from creating lots of script.