Inventory Demo

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Inventory Demo

Postby skydereign » Sat Apr 11, 2009 6:04 pm

I made a demo similar to this but it had a few bugs, and I have learned a few things since then. Here is an updated version of it. The main improvement is that the storage is dynamic, so there is no cap for the amount of items that can be held. This also is split so that you can do different actions with each item. The bottom set of mushrooms uses the one actor approach, and the upper mushrooms use multiple items.
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Inventory.zip
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Re: Inventory Demo

Postby Camper1995 » Sat Apr 11, 2009 7:32 pm

amazing :D
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Re: Inventory Demo

Postby Lexcondran » Sat Apr 11, 2009 8:21 pm

Mushrooms lol mario mushrooms
http://www.mediafire.com/?e4zzycilztdm1qm =My RPG APP FILE V. 3.0 {7/15/2010}
http://www.mediafire.com/?tjjmmmkzyga =My editable demo of my Rpg for people V2.3
viewtopic.php?f=6&t=10247 =Link to my RPG's (4.0) Topic =]
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Re: Inventory Demo

Postby DST » Mon Apr 13, 2009 8:50 pm

Nice!
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Re: Inventory Demo

Postby BlarghNRawr » Sat Apr 18, 2009 10:13 pm

This is a demo, so i can use this to start a game and change all the graphics right? :)
it would make things so much easier for me xD
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Re: Inventory Demo

Postby skydereign » Mon Apr 20, 2009 6:20 am

Yeah, of course. But so you know, I will be improving it, adding other features, hopefully by the end of this week. I haven't been around for a week so I have no progress.
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Inventory.zip
This has the item slide down feature that some people wanted.
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Re: Inventory Demo

Postby BlarghNRawr » Thu Apr 23, 2009 6:15 am

oh nice thanx alot :)
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