how to make light / dark arias tutorial

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how to make light / dark arias tutorial

Postby j2graves » Sat Nov 17, 2007 1:00 pm

quite easy actually.

first make an animation that is just white or just black. then you add the actors and call one light and one dark. then you add the animations and set the transparency so that you can see through them. then change the z depth so that it is in front of everything and you've done it!
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Re: how to make light / dark arias tutorial

Postby j2graves » Sat Nov 17, 2007 7:20 pm

No one has looked here yet! hmmm, wonder why.
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Re: how to make light / dark arias tutorial

Postby Kalladdolf » Sat Nov 17, 2007 7:44 pm

though I knew it before, I think somebody might be interested.
good u mentioned it :D
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Re: how to make light / dark arias tutorial

Postby j2graves » Sat Nov 17, 2007 7:48 pm

Thanks 4 the coment.
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Re: how to make light / dark arias tutorial

Postby Bee-Ant » Tue Nov 27, 2007 6:29 am

Set your all characters to :
r=150;
g=150;
b=150;
When they touch "DarkArea" (made with Filled region), change to :
r=50;
g=50;
b=50;
CollisionFinish of DarkArea :
r=150;
g=150;
b=150;
When they touch "LightArea" (made with Filled region too), change to :
r=256;
g=256;
b=256;
CollisionFInish of LightArea :
r=150;
g=150;
b=150;

I think it would more simple way :D :D :D
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Re: how to make light / dark arias tutorial

Postby tufif » Tue Nov 27, 2007 2:37 pm

Bee-Ant wrote:Set your all characters to :
r=150;
g=150;
b=150;
When they touch "DarkArea" (made with Filled region), change to :
r=50;
g=50;
b=50;
CollisionFinish of DarkArea :
r=150;
g=150;
b=150;
When they touch "LightArea" (made with Filled region too), change to :
r=256;
g=256;
b=256;
CollisionFInish of LightArea :
r=150;
g=150;
b=150;

I think it would more simple way :D :D :D


But then you would either be all dark or all light. The other way you could stand halfway in a shadow and it would look more realistic. It'd be great for splinter cell style stealth games. Now I'm getting ideas! :)
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