by Hblade » Mon Aug 29, 2011 9:00 pm
Hey guys, I'm stuck with a glitch. Currently I'm using physical response (top side of land) with these values: 1, 1, 0, 0, the normal value to stop the player. The collision actor is actually a box (Well was, then I used Game A Gogo's collision mass as an attempt to fix the glitch, resulted in a failure), what happens is, the player is parrented to the collision actor, (The box, or rather GAG's mass), but when you collide with a tile thats one, or 2 tiles up (Left or right side of the tile, which has the double yvel=yvelocity thing, then physical response to prevent sticking to the wall), but anyway, the player (box too, I guess), will FLY to the top of the tile then fall back down. I dunno why or how to fix this. I don't understand O.o None of the pixels of GAG's mass is touching the top side of the other tile either.
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