
Bee-Ant wrote:I think the top of the mountain is imposible to reach. And we shouldnt reach it. Because we must avoid perfection. Perfection doesnt make us grow. If something is perfect, then theres no room left. Room to dream and make something better. Because youre already at the top, and wont go higher anymore. Thats why lets imagine that the top is unlimited, so that we can go higher, higher and higher...
Bee-Ant wrote:I think the top of the mountain is imposible to reach. And we shouldnt reach it. Because we must avoid perfection. Perfection doesnt make us grow. If something is perfect, then theres no room left. Room to dream and make something better. Because youre already at the top, and wont go higher anymore. Thats why lets imagine that the top is unlimited, so that we can go higher, higher and higher...
MrJolteon wrote:or the top is limited, but it gets so slippery at 1mile left that you fall down 5miles... wait... that's not right...
Fuzzy wrote:The best games you will make will be within your ability to understand. If you find yourself doing something and you dont know why... you shouldnt be doing it that way. That can be depressing, but its true. Learning takes time.
float i;
i=.5;
transp=i;
itransp(.5);
void itransp(float i){
transp=i;
}
void Ubuntu(ge){
void ge(mygame){
void mygame(player){
void player(draw actor){
void draw actor(....etc. etc. etc.
}
}
}
}
}
void explode(int type){
switch(type){
case 0;
CreateActor("Smallboom");
break;
case 1:
CreateActor("mediumboom);
break;
case 2:
CreateActor("largeboom");
break;
}
}
char str[32];
sprintf(str,"explosion%i",type);
CreateActor("ExplosionActor",str);
int isEven(int number)
{
int result = 1;
if((number % 2) == 0)
{
result = 0;
}
return result;
}
int friends = 57;
numberOfFriends = isEven(friends);
if (isEven(health))
{
do something;
}
int isEven(int number){ return number % 2;}
int fChangeHealth(int hp, int amount) { return hp += amount; }
ihealth = fChangeHealth(ihealth, -5);
ihealth = fChangeHealth(ihealth, 5);
ihealth = fChangeHealth(ilevel*10, 0);
Users browsing this forum: No registered users and 1 guest