2D to 360 degree to 3D Tutorial 1

Learn how to make certain types of games and use gameEditor.

Re: 2D to 360 degree to 3D Tutorial 1

Postby Sgt. Sparky » Mon May 12, 2008 3:20 pm

Great work feral, this is somthing that could be very useful to people working with Game Editor.
I will make somthing similar to this in C++ so it will not be limited to GE. :)
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Re: 2D to 360 degree to 3D Tutorial 1

Postby catacomber » Mon May 12, 2008 8:49 pm

Am making a small 2d rpg game and struggling with some things like getting up a quest log that you can add to and subtract from as the quest is finished, so I'm definitely interested in your development of this. I think it's great.

I haven't tried following the tutorial yet as still have to wrap my little newbie head around the basics but I was very impressed not only with your code but with what asmodeus did with it!
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Re: 2D to 360 degree to 3D Tutorial 1

Postby feral » Tue May 13, 2008 12:07 am

Sgt. Sparky wrote:Great work feral, this is somthing that could be very useful to people working with Game Editor.
I will make somthing similar to this in C++ so it will not be limited to GE. :)



thanks, and in so far as doing this in c++, the principals should work in any programming language, even up to the completed 3d engine, as i have not really as yet used anything specialised in GE that cannot be replicated in other sprite engines or programming languages ( could even work on mobile phones )

BUT, I doubt that most sprite engines could handle the large number of sprites required to really make this work, so GE will probably be the best sprite engine for this, tho, actual programming languages should work as well, if they can handle large numbers of sprites.. (I dont' think any phones can yet except smartphones)

cheers
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Last edited by feral on Tue May 13, 2008 12:14 am, edited 1 time in total.
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Re: 2D to 360 degree to 3D Tutorial 1

Postby feral » Tue May 13, 2008 12:11 am

catacomber wrote:I haven't tried following the tutorial yet


The tutorials are currently being rewritten to optimise the game code, so you may wish to wait until then. sorry but i ended up having to work a great deal lately and have not been able to get back to this as soon as hoped..

tho, I have solved the "jitter/sprite shaking" problem and have updated the demo ( it was a simple float to int conversion)
see http://game-editor.com/forum/viewtopic.php?f=4&t=5658
cheers
feral
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Re: 2D to 360 degree to 3D Tutorial 1

Postby Russel » Sun May 18, 2008 1:33 am

how do you make games :?: :!:
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Re: 2D to 360 degree to 3D Tutorial 1

Postby Sgt. Sparky » Sun May 18, 2008 1:36 am

Look at the tutorials:
Open up Game Editor, click on get latest tutorials (if you don't have the latest) then after it finishes downloading the tutorials (if there are any new ones) click on help. A box will pop down, click on tutorials, then click on demo making of, then click on platform game.
After you have gone through that tutorial, go through the rest of them. You may need to watch each tutorial more than once.
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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