Hello, I am attempting to make a simple game where you move a ball through a maze using your mouse or stylus.
I'm having some trouble getting the mouse to "let go" of the ball when the ball collides with the wall of the maze.
The result is that the ball disappears from one side of the wall and appears on the other, following the mouse.
Is there a way to "let go of" an actor when it collides with a wall, allowing the curser to move about freely
and still be able to "pick up" that actor by mousing over, or clicking on it?