WINTER BLAST REMAX - Beta Updated 15 June 2012

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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Sun Sep 19, 2010 4:08 am

NightOfHorror wrote:how is your progress

Fixing the all level background now.
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby NightOfHorror » Sun Sep 19, 2010 4:29 am

looking good
viewtopic.php?f=2&t=12136
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Tue Sep 21, 2010 6:18 am

Current progress:

Working on item and weapon.
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby NightOfHorror » Fri Oct 01, 2010 1:45 am

How far are you and what are you working on
viewtopic.php?f=2&t=12136
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Fri Oct 01, 2010 8:19 am

I have fixed the party system and jumping sprites.
I'm now making the resident city. Where you can access Shop, Blacksmith,and any other services :D
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Sun Oct 03, 2010 3:19 pm

Instead of exploring the shop or other igloo room in platform mode like in WB1...
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I will use scene mode in WBR
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I hope this can make it better...

P.S. : Sorry for the pixelate sprite, just stretch it for fast test
Will make the good quality later :mrgreen:
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Wertyboy » Fri Oct 08, 2010 4:41 am

Anyway what are u working on WBR? :
- Main Menu?
- Shop?
- Game Plan?
- .............
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Fri Oct 08, 2010 3:54 pm

Writing the story now
While drawing the background :)
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Sat Oct 23, 2010 2:34 am

WB News 23/Oct/2010
  • WBR development will be paused due to college and office tasks until next week
  • The progress so far:
    • Graphic: 70%
    • Sound: 85%
    • Gameplay: 75%
    • Story: 50%
  • Total Progress: 70%
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Hblade » Sat Oct 23, 2010 3:20 am

I must say this game is stonishing. Maybe you can make a multi-system base? :D Linux, Mac, and windows? heck, even make a boot-leg Iphone version. xD
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby alexandrefredenucci » Sat Oct 23, 2010 8:17 am

wow great graphic :wink:
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Sat Oct 23, 2010 9:31 am

HBlade wrote:Maybe you can make a multi-system base? Linux, Mac, and windows? heck, even make a boot-leg Iphone version. xD

What do you mean by "multi-system"? is it referred to cross platform?
Windows and Linux already there...
Mac maybe soon...
iPhone i dunno, maybe not.

alexandrefredenucci wrote:wow great graphic :wink:

Thanks :wink:
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Hblade » Sat Oct 23, 2010 2:28 pm

Oh, ok :)
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Sat Oct 23, 2010 3:18 pm

Hblade wrote:Oh, ok :)

Please try before you speak :P
I know you suggested me that since you haven't tried it yet :P
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby NightOfHorror » Sat Oct 23, 2010 3:32 pm

Bee-Ant wrote:WB News 23/Oct/2010
  • WBR development will be paused due to college and office tasks until next week
  • The progress so far:
    • Graphic: 70%
    • Sound: 85%
    • Gameplay: 75%
    • Story: 50%
  • Total Progress: 70%

When did you start telling us how much percent you are done with each part of your game. :shock:
viewtopic.php?f=2&t=12136
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Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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