PacMan

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PacMan

Postby DST » Mon Jan 09, 2012 9:03 am

Got a prototype for pacman working, trying to replicate the original.

It's actually quite complicated, trying to make something exactly like something else. It's much easier to make your own games.

It's just a demo of the engine in action; there's only one level and no score yet. The level is constructed with a custom level editor that autocorrects pieces as you place them, based on what is around them.

pacge.png
Attachments
PacmanGE.zip
Windows exe + level data file (required to play)
(800.92 KiB) Downloaded 125 times
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Re: PacMan

Postby Hblade » Mon Jan 09, 2012 3:37 pm

cool!
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Re: PacMan

Postby SuperSonic » Mon Jan 09, 2012 4:13 pm

Epic dude. I almost feel like I'm playing the original :D

One thing you could change though, when the ghosts turn blue, they don't flash white before turning back again :P
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Re: PacMan

Postby savvy » Mon Jan 09, 2012 8:15 pm

Also, the game seems to pause for a bit too long when you catch a blue ghost.
However DST, i love it! i tried a long time ago when i wasnt a competent coder to make pacman, it is much more difficult than first appears.

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Re: PacMan

Postby makslane » Mon Jan 09, 2012 8:33 pm

Very good, DST
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