

if (xp.textNumber==1000)
{
nl.textNumber=nl.textNumber=1500;
xp.textNumber=0000;
lvl.textNumber=02;
}
if (xp.textNumber=xp.textNumber=1000)
{
nl.textNumber=nl.textNumber=1500;
xp.textNumber=xp.textNumber=0000;
lvl.textNumber=lvl.textNumber=02;
}
if (yourlevel.textNumber == 1)
{
if (xp.textNumber==1000)
{
nl.textNumber=nl.textNumber=1500;
xp.textNumber=0000;
lvl.textNumber= 2;
}
}
if (yourlevel.textNumber == 2)
if (xp.textNumber==2000)
{
nl.textNumber=nl.textNumber=1500;
xp.textNumber=0000;
lvl.textNumber= 3;
}
}
// And so on.
// Put the ones that make you higher levels than 3 here!
if (yourlevel.textNumber == 1)
if (xp.textNumber==2000)
{
nl.textNumber=nl.textNumber=1500;
xp.textNumber=0000;
lvl.textNumber= 2;
}
}
if (yourlevel.textNumber == 2)
if (xp.textNumber==2000)
{
nl.textNumber=nl.textNumber=1500;
xp.textNumber=0000;
lvl.textNumber= 3;
}
}
// And so on.
error line 16: expected ;
error line 17: expected ;
if(testsplee.textNumber == testsplee.textNumber >= 0020);
{
Speed = Speed = 5;
CreateActor("Buydisable", "House1", "skateboard.x", "skateboard.x", 0, 0, false);
ChangeZDepth("Buydisable", .99);
testsplee.textNumber = testsplee.textNumber = testsplee.textNumber - 020 ;
}
if(testsplee.textNumber >= 20);
{
Speed += 5;
CreateActor("Buydisable", "House1", "skateboard.x", "skateboard.x", 0, 0, false);
ChangeZDepth("Buydisable", .99);
testsplee.textNumber -= 20 ;
}
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