WIP Nr.2: Disposable Heroes - Back in the front

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WIP Nr.2: Disposable Heroes - Back in the front

Postby metal_pt » Sun Jul 08, 2007 8:55 pm

Commands:
- Use the arrow keys to move your soldiers.
- Click and hold (thanks D-Doldier) left Mouse to fire in any direction.
- Double click left mouse to throw grenades.
- Click on your soldiers to see their status.
- To assign each soldier to a diferent platoon click on the soldier and then click on the platoon you wish him to go to.

Mission goals:
- Destroy all enemies.
- Destroy the hut (with grenades, flamethrower ou rocket launcher*).
(Weapons available on the right side of the map)
* The Rocket Launcher takes a while to fire

Noise Meter:
- Enemys are noise and (120º) sight "activated".
When the red alert light starts flahing it means you are about to get into trouble.

Note:
The game is ment to be playable on a PPC but still needs a lot of optimization. This downloadable version is a windows desktop executable.
I would apreciate some feedback, new ideas and eventual bugs.
Thanks

UPDATE
No more rocket launcher delay.
Attachments
screenshot.jpg
Explanatory screenshot
Last edited by metal_pt on Mon Jul 09, 2007 2:20 pm, edited 2 times in total.
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Postby d-soldier » Sun Jul 08, 2007 9:39 pm

Thats pretty damn awesome! Took me dying once before I realized to HOLD the left mouse to shoot. Other then that, I think the only thing I didn't like was the soldiers' colliding with the graves... looking forward to seeing this developed further.
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Postby Troodon » Sun Jul 08, 2007 9:44 pm

Nice game.
Maybe you could make the graves smaller or at least remove the physical collision between them and the soldiers.
Also the bullets could be able to go little (for example 20%) though the forest. :)

EDIT: Oh, d-soldier was quicker than me in the grave feedback. :P
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Postby metal_pt » Sun Jul 08, 2007 10:49 pm

Thank you both :):D

Grave problem and bullet through the forest (hopefully) solved.

Thank you once again.
(score up for both of you)
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Postby Tytan McAnguns-PL » Mon Jul 09, 2007 4:52 pm

Yeah , this is good game . :) :) :)
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Postby metal_pt » Mon Jul 09, 2007 6:34 pm

Thx for the feedback Tytan :).
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Postby Troodon » Mon Jul 09, 2007 7:34 pm

I'm not sure if this is a good idea, but it would be handy to know who you are moving. In many strategy games there is a dot/circle/line/square near the actor that will move.
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Postby metal_pt » Mon Jul 09, 2007 8:44 pm

Yes, it is a great idea, but due to the size of the main characters sprites i decided to signal the ones that are in hold position.
But I'll sure take that into consideration.
Would you mind pointing out a picture/link where I can pick up a couple of ideas?
Thanks again.
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Postby Troodon » Mon Jul 09, 2007 9:37 pm

Thanks for the score. :D
It's difficult to find good pictures but here is one simple from the Age of Empires 1:
http://www.pocketnow.com/html/portal/re ... /build.gif

The selected unit has
-grey square to show that he is selected
-green bar to show the health
-white square in the minimap to show his position
-task bar where he can be controlled (you could add grenedes and other special weapons here)
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Postby metal_pt » Mon Jul 09, 2007 10:12 pm

Cool, I got the picture.
The squad leader (or the active squad) will be highlighted on the ground :D

Thanks once again :)
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Postby Troodon » Tue Jul 10, 2007 7:21 am

No problem. :)
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UPDATE

Postby metal_pt » Wed Jul 11, 2007 4:51 pm

Here goes the latest version (some new gfx)

Feedback will be appreciated.

Thanks
Attachments
DisposableHeroes.zip
New update
(1.47 MiB) Downloaded 122 times
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Postby d-soldier » Wed Jul 11, 2007 5:02 pm

Nice, the rounded coastline looks much better. I did notice that when moving around(or into) the trees, the physical response shakes the view pretty bad... dont remember if that happened in the old version or not.
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Postby metal_pt » Wed Jul 11, 2007 10:01 pm

Thanks once again D-Soldier, problem (hopefully) solved :)
Can I ask you how did you feel about the game's playability? thanks.

Score up 4U :D
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Postby d-soldier » Wed Jul 11, 2007 10:32 pm

Judging by it's screensize, it is being developed for a mobile device right? I honestly think it IS a game I would play on such a device, with some more development... a few new enemies (maybe a tank), different style maps (some woodland, some desert, etc.) I like it, and think that it could be developed into a mobile game that people will pay $8-10 for the full version.

I also noticed that when moving diagonaly that the view's/player movement gets rough... not a big deal, but noticable.
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