problems in timing and event dissable

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problems in timing and event dissable

Postby phractus » Thu Mar 11, 2004 5:52 pm

Well in my testing so far of GE i love it. Its basicly just a visual C++ styled program, so allows ya to do whatever for the most part. Im having a problem with the timer function however. heres the scenerio:

A timer is run when i push the "punch" key, this allows the full animation to run through. I try to dissable other keys while this animation is running so it looks good and doesent jump around. It works fine for the most part, however sometimes it just repeats the "punch" animation over and over and keeps the keys locked out. Any idea why this would happen? Could it have something to do with the repeat option? and how does that work? Thanks for any help. If thats not clear(wrote in a rush) i can elaberate on anything.
~peace~
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Postby phractus » Thu Mar 11, 2004 6:38 pm

ok i figured this out. I just wasnt destroying the timer in the scripting :roll: . After i finish up some more stuff with the core engine could i upload the game editor files for some people to check out? I dont have profesion edition(yet) so cant send executables to test out.
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Postby makslane » Fri Mar 12, 2004 1:44 am

You can send your project to me
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