by Fuzzy » Fri Sep 09, 2005 11:07 pm
Thats pretty much how an infinite actor works. I can see uses for a tiled non infinite actor, and/or an actor that is missing most of the actor variables and procedures...
Try this: make a text actor, and crate a font from a bit map. instead of using numbers, use pictures.... you'll ge the very effect you are looking for. Each number is a tile. This will also allow you to create maps outside of GE and read them in. just make a text file like this...
35672
26781
95824
57683
47684
so number 4 would show a grass tile, number 7 might be water... or if you need the same image over and over, use
11111
11111
11111
11111
11111
easy!