Scaling and Blending

Ideas for Game Editor evolution.

Scaling and Blending

Postby DanMcKinnon » Fri Jun 24, 2005 11:54 am

Actor Scaling
Viewport Scaling
Actor Rotation
Viewport Rotation


Seperate Version for the Pocket PC
OpenGL hardware acceleration.


Alpha Blenders including:
Normal
Addition
Subtraction
Multiplication
Division
Shadow Only

A Particle Emittor System
DanMcKinnon
 
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