this reminded me of Mario Kart or more like Outrunner.
so I wanted to try to make something 3D-ish (using trigonometry i learned from my junior high math teacher).
then came time to sort the objects by scale to draw objects from further away first,
bubble sort slowed the real_fps down to 15 when zoomed out.
so i used a different sort (not sure what the technical term for it is, but it improved alot back up to 29/30 fps).
now i wonder what the most efficient scale sorter is.
this is the most successful 3D test i have done up to date (before this, all i did was fiddle around with some Z, i think GE might have helped in making some connections or might have simplified 3D downto 2D so that i can wrap my mind around it)
sort'of, 3D still hurts my head to think about, just a little less now after this practice.
I am on my way to making Halo 10 game...(dream or maybe Halo 1 just with more levels).