draw_from, change scale and rotate

Ideas for Game Editor evolution.

Who would like a rotate/scale function not using a canvas actor?

I would!!
38
95%
No this is a waste of GE development time.
2
5%
 
Total votes : 40

Re: draw_from, change scale and rotate

Postby Game A Gogo » Sat Oct 06, 2007 9:50 pm

xscale would be the horizontal size and yscale would be the verticle size
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Re: draw_from, change scale and rotate

Postby Kalladdolf » Sun Oct 07, 2007 5:48 pm

well, makslane could alsso add the variable "pan", or "tilt", or "roll".
Those variables are used in 3d games, which rotate actors.
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Re: draw_from, change scale and rotate

Postby Freddy » Mon Oct 08, 2007 9:43 pm

I cant seem to make up my mind on the matter. I voted yes, but then after reading Fuzzy's post, I have to agree that it would be cripling to our "programming skills". (Although I have never even heard of the function) Speaking of which, will someone explain to me how you do rotate/draw_from and/change scale of actors? Btw, pixelpoop, I dont know how you can read those programming books. They go from 1 + 1 = 2 to 010010110100101101010001100101001011; "translate this script then add 0100100111 and study the effect of the following process.
Ok that was completely made up, but thats what they sound like!
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Re: draw_from, change scale and rotate

Postby Game A Gogo » Tue Oct 09, 2007 12:00 am

Freddy wrote:I cant seem to make up my mind on the matter. I voted yes, but then after reading Fuzzy's post, I have to agree that it would be cripling to our "programming skills". (Although I have never even heard of the function) Speaking of which, will someone explain to me how you do rotate/draw_from and/change scale of actors? Btw, pixelpoop, I dont know how you can read those programming books. They go from 1 + 1 = 2 to 010010110100101101010001100101001011; "translate this script then add 0100100111 and study the effect of the following process.
Ok that was completely made up, but thats what they sound like!

And like I said, I tried this, it gives out too much to calculate in one frame making the game at Zero frame per second, meaning of witch is like mostly impossible, as GE doesn't really focuses on the speed of things
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Re: draw_from, change scale and rotate

Postby pixelpoop » Tue Oct 09, 2007 1:35 am

Freddy wrote:Btw, pixelpoop, I dont know how you can read those programming books. They go from 1 + 1 = 2 to 010010110100101101010001100101001011; "translate this script then add 0100100111 and study the effect of the following process.
Ok that was completely made up, but thats what they sound like!


I started to learn on my own through the tutorials and looking through post on the GE forum, I made very slow progress like this but it gave me some understanding. Then I got the most basic programming book I could find (the more cartoons on the cover the better) and went through it a couple of times (this also took for ever). The hardest thing for me was to understand and remember the lexicon used.
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Re: draw_from, change scale and rotate

Postby Troodon » Tue Oct 09, 2007 4:16 am

This can be done....

...when the cows fly.

No seriously, the all-mighty C++ would allow us to rotate, scale etc, so we can wait that Makslane will build a code that's based on the current code but allows those new functions. So make it faster Makslane! Just kidding, take your time.
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Re: draw_from, change scale and rotate

Postby Kalladdolf » Tue Oct 09, 2007 7:11 am

btw, I haven't the slightest idea, how to work that draw-from, canvas and other stuff, anyway. I don't even know what it means!!!! (Germans! they don't know anything :roll: )
is there any simple, (makslane-made) turtorial aboot his?
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Re: draw_from, change scale and rotate

Postby Bee-Ant » Mon Oct 22, 2007 3:18 pm

I'll add for a little...how about use "degree" variable to rotate Actors...for example :
Code: Select all
Actor.degree=Actor.degree+30;

:D
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Re: draw_from, change scale and rotate

Postby GuitarManGuitar » Fri Oct 26, 2007 12:41 am

I dont use this cause i want to be a real game designer, I use it just so I can play the games i make.
It would be totally awesome if i didnt have to make so many rotating animations!!!!!!!!!!
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Re: draw_from, change scale and rotate

Postby Kalladdolf » Thu Nov 01, 2007 6:49 pm

yeah, and the real great thing about it would be, that u could change the size and rotate and have different animations AT THE SAME TIME

:D
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Re: draw_from, change scale and rotate

Postby Fuzzy » Thu Nov 01, 2007 10:07 pm

I dont think that modern versions of C++ come packaged with rotation and scaling libraries. Its not as trivial as it seems. Upon purchasing C++, you would likely have to go out and find a secondary package with these functions. You might even have to pay for them. Then you would have to learn to link them in to your program.

I guess what i am saying is that you are asking big things of makslane.
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Re: draw_from, change scale and rotate

Postby Kalladdolf » Fri Nov 02, 2007 10:18 am

Is it really that extreme?
I think I'm gonna wait for makslanes opinion on this now.
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Re: draw_from, change scale and rotate

Postby Bee-Ant » Tue Nov 06, 2007 2:07 pm

Dont hope that, makslane is very busy...:(
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Re: draw_from, change scale and rotate

Postby Kalladdolf » Tue Nov 20, 2007 11:58 am

Fuzzy wrote:I dont think that modern versions of C++ come packaged with rotation and scaling libraries.

Weird. I know loadsa programs (for example 3d game studio) with these functions...
think about flash games.
those guys never need these animations when making a motocross game for example...
they can build robots with joints, their arms doing whatever they want... I really think u might need a rotating option for this.
not to offend anyone or to put makslane under pressure, as I always say, just to have this mentioned.
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Re: draw_from, change scale and rotate

Postby Fuzzy » Thu Nov 22, 2007 9:53 am

yes, but thats not "the almighty c++". those are specialized applications. You get a lot more power with C/C++, but the drawback is that you dont have things done for you.
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