Ronnie(Demo 1) [you could earn points]

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Music
1
13%
Story
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Everything
3
38%
 
Total votes : 8

Ronnie(Demo 1) [you could earn points]

Postby jimmynewguy » Mon Jul 06, 2009 1:07 am

I just wanted to post this up so others could see how it is going.

~The only thing i didn't make is the lava.gif (I need to make my own it's just temporary)
~Arrow keys to move
~All other controls explained in game
~sorry there is no menu just press z
~This is the first demo early in development so smoother controls, different concepts may occur in the full version
~Please report all bugs
~Qualifying replys will earn a point(my standards are basically anything other then "good job!")
~Have fun :)
~Special thanx to Pyro(inspiration) And makslane(GE)
Attachments
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Screen Shot
Ronnie-Demo1-Linux.zip
LINUX VERSION
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Ronnie-Demo-V1.0.zip
Game
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Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: Ronnie(Demo 1) [you could earn points]

Postby skydereign » Mon Jul 06, 2009 12:42 pm

Okay, I went through it a couple times, and this is what I have come up with. When you die, the screen moves, not really sure where, just left or right, probably to the center of the current room, though this is not always the case. I assume this is because you haven't implemented an actual death sequence. Now this is not the case when you fall off the edge. When you do so, you can still move left and right, also allowing us to see how you did movement. I think you use xvelocity, with collision with ground acting as the slow down. You increase the velocity to a limit, and so on. You can move around then, unless you reach the very end of the screen, to the right, and it triggers the same death event, moving the screen to left or center. The sign text that shows, Dark Path, when you are touching the sign is still hard to read, and it would be easier on the eyes if you made a box for your normal text display, especially if the majority of the game is done at the night stages. Doesn't have to be fully opaque but something to lessen the contrast. Not sure if you can fix this one, but when you press down, only sometimes, you move a pixel back, which makes it look jumpy. It's not that important, but it is there, I think it has to do with the standing vs running animations. I guess you covered it, but I will mention it for consistency, the view skips along with the player whilst sliding when the view is moving. Also, not that anyone will do this, but you can get Ronnie to say ouch before he gets hit, if you deem it worthy of fixing, an easy fix would be to set a counter to regulate the timing for at least the opening scene. The press x for the switch, is there not supposed to be a space, pressx, or press x? You have up down moonwalking on the ladder, but nowhere else. I am assuming that when you get the cloneing ability, spelled cloning, you can't return to go up to the zombie, because the door never unlocks... Not sure what you are going to do with the cloning. The down stop ability does not work if you are on the corner of a tile, because you end up slipping off, in my case into the lava. Also, it is a bit weird how the enemies freeze when they leave the view. So when you get back, they are in the same position, but maybe I am looking too hard. The background sky is a tad on the repetitive side, in my opinion, though it does fit the style itself pretty well. That is all I found after a couple of runs, hope that helps. I like the birds, very subtle, though I may turn down their frequency just a tad, but things like that can make a game that much more remarkable. Also, the foreground to background change is pretty cool. It saddens me that you can't attack yet, but I can wait. Overall good job, I don't know about sound, as gameEditor does not agree with Linux, or maybe pulse audio doesn't agree with exes...
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Re: Ronnie(Demo 1) [you could earn points]

Postby Camper1995 » Mon Jul 06, 2009 1:47 pm

Nice man, but your game is like Pyro's game. I mean the style of making games. Try to make more animation, it looks better. :D

But its very good game. Finish it please. :P
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Re: Ronnie(Demo 1) [you could earn points]

Postby jimmynewguy » Mon Jul 06, 2009 1:59 pm

woah, you practically wrote me a story sky XD
I knew most of the things you mentioned, but there were many tips that help a ton, and the only reason you can't attack is because I can't decide on what kind of attack.....A gun is a little obvious, and nothing else seems to fit. There are many bug controls that you mentioned i need to fix....i might have to remake the whole game, this is just a this is basically a mock up. The cloning was for puzzles, ie: make him hit a timed switch so you can make it through a door.

And camper, it's supposed to be somewhat like Pyro's games because i was looking at Raster when i decided to make a game like it, since so many people liked it :)
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: Ronnie(Demo 1) [you could earn points]

Postby Camper1995 » Tue Jul 07, 2009 9:13 am

Yeah. :)

And Jimmy, in the game, make the enemies dont jump so high. And make that you can kill them when you I dont know jump on his head or somethink like that... :D
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Re: Ronnie(Demo 1) [you could earn points]

Postby MrJolteon » Tue Jul 07, 2009 12:13 pm

There should be a way to get out of Dark Path.
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Re: Ronnie(Demo 1) [you could earn points]

Postby skydereign » Thu Jul 09, 2009 10:23 am

Randomly opened up your demo again and I did find another glitch. You have moonwalking, kind of. When you jump, and are holding down left and right, it will hold a single frame of him running, so you know.
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