Golden Soul GP2X demo

Game Editor comments and discussion.

Golden Soul GP2X demo

Postby relaxis » Wed Sep 06, 2006 2:51 pm

Hi guys, it's been a while since I made any updates on Golden Soul for the GP2X - I've been working hard at it and so I thought you guys deserved the intro animation at least -

download the demo here

http://www.yourfilehost.com/media.php?c ... file=g.zip

Visit the development website here

http://goldensoulgp2x.cogia.net


- Positions are available in the team!!!!

TO DO LIST-
----------------------------------
NEED SOME KIND OF A BATTLE SYSTEM (SCRIPTED)
- RTS OR TURN BASED?
AN INVENTORY SYSTEM (SCRIPTED)
A SPRITE ARTIST TO DRAW MONSTERS (ANIMATED WITH ATTACK)
A SPRITE ARTIST TO DRAW ANIMATIONS (BATTLE, WEAPON ETC...)
A SPRITE ARTIST TO DRAW WEAPONS TO CHARACTER SPRITES
A SPRITE ARTIST TO DRAW ITEMS
A TEXT BOX SYSTEM (SCRIPTED)
A QUEST SYSTEM (SCRIPTED)
A SAVE AND LOAD GAME SYSTEM (SCRIPTED)
A START MENU
AN IN-GAME MENU


DONE
---------------------------------
INTRODUCTION ANIMATION
CHARACTER SPRITES
MUSIC/SOUNDS RIPPED FROM VARIOUS SOURCES
REQUEST MADE FOR MAP SUPPORT

NEEDED
--------------------------------
A MAPPING PROGRAM THAT SAVES TO BMP
Last edited by relaxis on Thu Sep 07, 2006 12:47 pm, edited 1 time in total.
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Postby pavel329 » Wed Sep 06, 2006 5:49 pm

Cool.If you want i could help you.I am great at getting sprites and stuff like that.
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Mgaay?

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Postby relaxis » Wed Sep 06, 2006 5:52 pm

none of the sprites will be ripped from any source - only tiles until such time that a tile artist is willing to come up with some.

What I really need is a programmer.
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Postby pavel329 » Wed Sep 06, 2006 5:53 pm

For wat kind of stuff?
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Postby pavel329 » Wed Sep 06, 2006 5:54 pm

ok
Last edited by pavel329 on Wed Sep 06, 2006 5:55 pm, edited 5 times in total.
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Postby pavel329 » Wed Sep 06, 2006 5:54 pm

oh i see wat kind of game ur making.It looks a little like final fantasy.I am making a zelda game just ike that.
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Postby relaxis » Wed Sep 06, 2006 6:37 pm

it's called an rpg
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Postby Novice » Wed Sep 06, 2006 6:49 pm

I can help you with some sprites and tiles but notihg to much, i don't have very much free time. I'l send you some of my work later, so you can check it out.
Why do i always get stuck?
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Postby Game A Gogo » Wed Sep 06, 2006 11:18 pm

relaxis wrote:only tiles

I nust say, I am better at making Tiles/Sprites then making "Player" REALLY!
Programming games is an art,
    Respect it.
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Postby relaxis » Thu Sep 07, 2006 12:42 pm

I'm using Tiles from RMXP.

I've updated the main thread with the list of things I need. I'm considering this game as a global project btw...
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Postby Hyperyon » Thu Sep 07, 2006 1:46 pm

I cant judge much from a intro,but it seems interesting.
I think the game title should be more 'artful' rather than a normal font.
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Postby relaxis » Thu Sep 07, 2006 1:54 pm

The game title will be better. Unfortunately I'm not much of a pixel artist but if someone comes up with something good I'll be happy to use it. However graphic wise I'm looking for HIGH QUALITY stuff. I want this project to be the best this community has ever worked on.

Makeslane - is there any possibility that you might be able to aquiesce to a few requests to modify the engine so that this might be possible?
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Postby makslane » Thu Sep 07, 2006 2:02 pm

What kind of changes?
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Postby relaxis » Fri Sep 08, 2006 12:43 pm

well - for the loadgame function in the scripteditor -

it would be great if this could be hard coded into the engine as a menu - my idea is to use different GE files as "maps" - this way the game would run more smoothly but whole executable files might be a bit too much - it would also be too easy to cheat - perhaps create some kind of DAT in it's place?

The loadgame thing could also be put in the actor control box for simplification.

Also the tile mapping feature is really bad - there's no pallette or grid snap - the tiles also slow the game down A LOT unless they're pre-rendered and that's not good.

Also I noticed that there doesn't seem to be any way to make an event loop. For instance, if I create a series of events for an actor - I can't make them loop until a key is press -

eg

Press start img - transparency 100%
timer 1000ms
transparency 0%
timer 1000ms
transparency 100%
LOOP
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Postby makslane » Fri Sep 08, 2006 2:11 pm

To make this kind of loops that uses a 'wait' command are not possible.
Instead, You need to use timers or the 'Draw Actor' event.

About the easy access to the Load and other functions, I think the next interface will solve this problems.
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