sizes of actors and color resolution in Apple, microsoft

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sizes of actors and color resolution in Apple, microsoft

Postby Orlando911 » Mon Dec 13, 2010 12:38 am

I'm working in my app,

I want to know what is the sizes of images, button, actors, for Iphone, Ipod, Ipad, and microsoft mobile ?

and also the sounds, what is the sound file extension ? is it WVM or ?

thank you
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Re: sizes of actors and color resolution in Apple, microsoft

Postby Kalladdolf » Tue Dec 14, 2010 8:25 pm

- iPhone resolution: 320x480
- iPhone 4 resolution: 640x960
- iPad resolution: 1024x768
(Google is your friend.)

Please be more specific as to what you mean by "sizes of images, button, actors".
Are you referring to proportions? The size of your actor is yours to choose on an entirely free basis.
I'm sure you will come up with the right sizes according to the resolution you select. It's not hard.

I doubt the existence of .wvm as a music file type, my guess is that you mean .wmv, which stands for "Windows Media Video". The audio equivalent would be .wma ("Windows Media Audio"). Both cannot be used in Game Editor.
Recommendations for
- Sound effects: .wav
- Background Music: .mid .ogg .it
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Re: sizes of actors and color resolution in Apple, microsoft

Postby Orlando911 » Tue Dec 14, 2010 11:15 pm

thank you very much,

actually I mean,
for example, actor has image, do I have to put specific size of the actor and resolution or up to me,

because I have read in the internet, that, some people has problem with this,

but the sized of the game that u mentioned for example Iphone, I think just I can choose them from GE, they are ready

so, i dont know why Iphone sized different than I phone 4, even they are the same sized of the screen.

thank you ,
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Re: sizes of actors and color resolution in Apple, microsoft

Postby Kalladdolf » Wed Dec 15, 2010 6:57 am

Yes, the iPhone 4 has the same screen size and also supports older iPhone resolutions, but it has a retina display, meaning that each pixel has again been divided into 4 smaller pixels, leading to a resolution 4 times bigger than the original one (2 times in each direction). The pixels are so small they are barely visible by human eyes. That is why the screen size appears to be the same.
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Re: sizes of actors and color resolution in Apple, microsoft

Postby Orlando911 » Wed Dec 15, 2010 4:04 pm

aha, I understand that,

so up to me for the resolution of my actors' images , so do you have idea for the size of my game ???

because I am planing to make 10 level, so I have to put many images ,

thank you ,
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